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Mountain Lake

Geek, Software Architect, Envangalist

PROFESSIONAL OUTLOOK

I approach each challenge with the same enthusiasm, desire to learn, and passion. It is this, combined with my strong skill set and experience, that I think would make me a valuable addition to any company. Be sure to browse through my CV site, so that you get a better idea of what I can offer you.

Home: Personal Statement

Samples of My Work

PROJECT SHOWCASE

This portfolio of projects is a great way for you to get to know what I’ve done. Take a look at everything I’ve worked on to get a sense of the unique skills and experience I have brought to my projects. If you’d like more information about any of these projects, give me a call. You can also get in touch with me to find out what I can do for you.

Home: Portfolio

CHRONOS

On Chronos I was one of two developers where I was involved in various parts of audio syntheses, and creating parts of the game-play mechanics. I was also one of the creative team members pitching the idea of a music basic game.

EXP

EXP was brought to the internation game festival where it got a honorable mention. On this game i was part of various stages in rendering and gameplay mechanics and editor integration. We build the game with a in-house developed engine.

DUNGEON CRAWLER

Was our first large scale production of a fully featured rpg game. I was involved in game play mechanics, spell systems and various parts of our own in-house developed game engine. During my time on the project I gave support to other engineers, developing tools, and proactively review work.

To discuss the projects I have worked on, contact me to inquire the full extend of my portfolio.

breda-skyline-achtergrond2.jpg

"Simplicity is prerequisite for reliability"

Edsger W.Dijkstra

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